Reddit ai war 2 vs 112/10/2023 Their lack on the map severely distorts planning of operations. The same as with roads - yes, there are abstracted but once again - bridges were very crucial objectives for many operations (Market Garden, anyone?). None of it is represented on the map, which is wildly unrealistic. Roads restrict movement in certain directions. Yes, there is an abstracted road density, and I’m sure it’s enough for the strategic level wargame, but for an operational wargame roads are a must. "Casuals" are never going to buy it anyway. I don't think by any measure of game design that WITE or WITE2 are "well designed games" - excellent "simulations", yes, but as games.no, closer to work :-)Įxactly the same game, but a nice UI that manages the detail well, rather than makes the game evenr harder, would attract a few thousand more to buy it. There will be fewer developers (charging more, of course) than ever, which is the position we are in. Elitism, basically.More worrying than making the games more accesible to people, is that wargaming (especially the hex'n'counter) side is fading away. And ultimately, I'm thinking that this inaccesibility is part of the appeal. Once I saw that this is exactly what WITE2 did, it's a "no buy" from me.I'm in software development, including technical writing and in my opinion - and that of other very experienced writers commenting on Steam - the manual is awful too. Also on Matrix forums where developers agree on suggested GUI improvements - then completely ignore them and just add in more detail, more units and so on, makign even more of a bloated mess. The details of the GUI problems would take a multi-page article in themselves - I've put some bits and pieces in various posts around here. I would love to play it, but the GUI on Grigsby games just frustrates. I have WITE1 but not WITE2 for this reason. People why like the design of a game, but find the interface so unfriendly, it's what puts them off the game. Poor User Interface for wargames has been mentioned as off-putting by many people here. ![]() Inset image from Piercing Fortress Europa by Frank Hunter of Adanac Command Studiesįooter image from Decisive Campaigns: Barbarossa by Victor Reijkersz of VRDesignsĬan't really agree with that. Header image from World War II Europe by Ron Dockal of Schwerpunkt Games Related Subreddits: /r/wargames /r/hexandcounter /r/StrategyGames /r/digitaltabletop /r/paradoxplaza /r/totalwar /r/CMANO /r/WarBlog /r/wargame/ /r/MilitaryHistory/ ![]() The miniatures are virtual, rulesets/opponents are often handled by the AI! Touching history with digital Hex and chits. A computer based wargaming community for the appreciation of historical wargames.
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